200mm Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Astronautic
Cargo capacity 1 m3
Mass 1,000 kg
Volume 10 m3
Baseprice 100,000 ISK
Attributes
Activation Cost 4.514999866485596 GJ
requiredSkill1Level 1
requiredSkill2Level 3
Tech Level 1 Level
Used with (Charge Group) Hybrid Charge
Signature Resolution 40000 m
Meta Level 0 Level
heatAbsorbtionRateModifier 0.009999999776482582
Overload rate of fire bonus -15 %
Heat Damage 0.699999988079071 HP
Required Thermodynamics Level 1 Level
typeColorScheme 11324
Reload Time 5000 s
Secondary Skill required Gunnery
Primary Skill required Medium Hybrid Turret
Structure Hitpoints 40 HP
Powergrid Usage 158 MW
slots 1
CPU usage 33 tf
Optimal Range 18000 m
Charges Per Cycle 1
targetModule 0
accuracyBonus 0
Damage Modifier 2.5299999713897705 x
mainColor 8627698
Charge size 2
Accuracy falloff 10000 m
Turret Tracking 8
Rate of fire 4455 s
15 queries SQL time 0.0055s, Total time 0.0189s