Federation Navy 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Astronautic
Cargo capacity 1 m3
Mass 2,000 kg
Volume 20 m3
Baseprice 744,812 ISK
Attributes
Used with (Charge Group) Advanced Railgun Charge
requiredSkill1Level 1
requiredSkill2Level 5
Tech Level 1 Level
Used with (Charge Group) Hybrid Charge
Signature Resolution 40000 m
Meta Level 8 Level
heatAbsorbtionRateModifier 0.009999999776482582
Overload rate of fire bonus -15 %
Heat Damage 1 HP
Required Thermodynamics Level 1 Level
metaGroupID 4
typeColorScheme 11328
Reload Time 5000 s
Secondary Skill required Gunnery
Primary Skill required Large Hybrid Turret
Turret Tracking 1.0106300115585327
Activation Cost 16.799999237060547 GJ
Powergrid Usage 2200 MW
slots 1
Structure Hitpoints 40 HP
CPU usage 74 tf
Rate of fire 9563 s
Optimal Range 57600 m
Charges Per Cycle 1
Accuracy falloff 24000 m
Charge size 3
mainColor 8627698
Damage Modifier 3.78125 x
accuracyBonus 0
targetModule 0
16 queries SQL time 0.0044s, Total time 0.0216s