Dual 250mm Railgun II
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Astronautic
Cargo capacity 4 m3
Mass 2,000 kg
Volume 20 m3
Baseprice 583,032 ISK
Attributes
Activation Cost 10.5 GJ
Structure Hitpoints 40 HP
Powergrid Usage 1155 MW
slots 1
CPU usage 58 tf
Rate of fire 5850 s
Optimal Range 28800 m
Charges Per Cycle 1
targetModule 0
accuracyBonus 0
Damage Modifier 1.9800000190734863 x
mainColor 8627698
Charge size 3
Accuracy falloff 12000 m
Turret Tracking 1.837499976158142
Primary Skill required Large Hybrid Turret
Secondary Skill required Gunnery
Tertiary Skill required Large Railgun Specialization
requiredSkill1Level 5
requiredSkill2Level 5
requiredSkill3Level 1
Tech Level 2 Level
Used with (Charge Group) Hybrid Charge
Used with (Charge Group) Advanced Railgun Charge
Signature Resolution 40000 m
Meta Level 5 Level
heatAbsorbtionRateModifier 0.019999999552965164
Overload rate of fire bonus -15 %
Heat Damage 0.699999988079071 HP
Required Thermodynamics Level 1 Level
typeColorScheme 11325
Reload Time 5000 s
17 queries SQL time 0.0067s, Total time 0.0213s