Triage Module II
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.
Astronautic
Cargo capacity 0 m3
Mass 1 kg
Volume 4000 m3
Baseprice 47,022,800 ISK
Attributes
Targeting Range Bonus 1.2 %
Maximum Locked Targets Bonus 5 +
requiredSkill1Level 5
Speed Bonus 0 m/sec
Activation time / duration 300000 s
CPU usage 110 tf
Powergrid Usage 105000 MW
Shield Boost Duration Bonus -50 %
Maximum Velocity Bonus -100 %
Structure Hitpoints 999999 HP
Activation Cost 0 GJ
Primary Skill required Tactical Logistics Reconfiguration
Tech Level 2 Level
Capacitor need reduction for remote assistance modules -20 %
Shield Transport Duration Bonus -50 %
Shield Transport Amount Bonus 100 %
EW Capacitor Need Bonus 900000000 %
Maximum Active Drone Modifier -100 %
Remote Structure Repair Bonus 100 %
Remote Structure Repair Duration Bonus -50 %
Energy Transfer Bonus 100 %
Energy Transfer Duration Bonus -50 %
Disallow Activation In Warp 1
Can be fitted to Force Auxiliary
Mass multiplier 10 x
Max Modules Of This Group Allowed 1
Remote Armor Repair Duration Bonus -50 %
Shield Boost Bonus 100 %
Scan Resolution Bonus 10 %
Meta Level 5 Level
Consumption Type Strontium Clathrates
Consumption Quantity 200 units
maxGroupActive 1
siegeModeWarpStatus 100
Disallows Assistance 1
disallowOffensiveModifiers 1
Armor Repair Bonus 100 %
Armor Repair Duration Bonus -50 %
disallowEarlyDeactivation 1
Remote Armor Repair Bonus 100 %
Gravimetric Strength 500 %
Ladar Strength 500 %
Magnetometric Strength 500 %
Radar Strength 500 %
Drone Damage Bonus -100 %
Remote Repair Impedance Bonus -99.9999008178711 %
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy) -75 %
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy) 450 %
Armor Repairer / Shield Booster Duration Bonus -50 %
Armor Repairer / Shield Booster Amount Bonus 120 %
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy) 200 %
Sensor Dampener Resistance Bonus -70 %
Remote Assistance Impedance Bonus -80 %
Disallow Docking 1
ECM Resistance 0.000009999999747378752 %
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